Working on Major Hyperdrift League:

  • Realization of 3D assets (High poly, Low poly, Uvs, Texturing, Integration) mostly Hard Surface assets.
  • Various art work
  • Level building
  • Worked with a small team of both artists and developers.

Major Hyperdrift League was nominated to :

• Belgian Game Awards 2016, BE
• Hits Playtime 2016, FR
• Dare To Be Digital 2016, UK

And showcased at:

• Dare Protoplay 2016, UK
• Gamescom 2016 (Business Area), GER

Demo gameplay :

The Custom room is a collaboration with a team member, Alexandre Marbaix.
He made the highpoly of some props, and I made the textures.
However, I entirely made the other assets, from highpoly to the integration.